﻿using BattleFury.Lib.Graphics;
using Microsoft.Xna.Framework.Content;

namespace BattleFury.Lib.Screens
{
	public interface IScreen
		: IEntity
	{
		ContentManager Content { get; }
		ScreenCollection Screens { get; set; }
		double Elapsed { get; set; }

		void LoadContent();
	}
}